Everyone
has to of played a “franchise” game. The majority of games
released in modern day are what I consider to be continuations of
franchise games. Call of Duty, Assassin's Creed, Halo, Zelda and GTA
are just a few off the top of my head. Games like Call of Duty tend
to centralise around different events in their set of games. Others
like The Legend of Zelda follow timelines and evolve around a set of
characters that appear in each game.
I often
hear games referred too as trilogy's, sequels and so on. So what
justifies a set of games being a franchise?
“A
form of
business
organization
in which a firm
which already has a successful product
or service
(the franchisor) enters
into a continuing contractual
relationship with other businesses (franchisees) operating
under the franchisor's trade
name and usually with the franchisor's guidance,
in exchange
for a fee.”
Quoted
from investorwords.com.
Now,
you may think games are totally unrelated to the above quote but the
fact stands that the companies that make these games still produce
other games not within those franchises. Sega haven't only made Sonic
games (even though Sega are not what they used to be). Ubisoft
haven't only created the Assassin's Creed series, they have multiple
titles that belong to a series – Rayman being one example.
But
does the repetition of releasing franchise games ruin the gaming
industry? There are definitely positives that come from a series of
games. Even when an older game is brought back to life, the sense of
familiarity with the game already is a huge selling point. Tomb
Raider being a perfect example of how a franchise can evolve.
The
above image is the evolution of Lara Croft, the main protagonist
throughout the Tomb Raider series (franchise). It's a game that's
been released on multiple consoles and on the PC. For myself, I do
enjoy Tomb Raider.
The
newer game being far more advanced and a completely different style
of game play to the first and majority. It's definitely an open world
action adventure game, even though you do have a set storyline there
are multiple things you can do besides that. The fact they
re-released the game only a year a so later in HD – The Definitive
Edition made the graphics even better, and very similar to real life.
Tomb Raider The Definitive Edition |
With
the older Tomb Raider games, the majority were platform. Lara Croft
could unlock other guns as you progressed, mainly stronger Uzi's and
the Shotgun, throughout the game but there was never any
customisation to her character, you couldn't improve any skills
unlike the Lara we know today.
Yet
each game had it's own storyline, artefacts and other extras (health
packs, flares, ammo) for Lara to find in each level much like the
2013 and HD remakes too. The pointy angles of the graphics are quite
amusing and look very bland in todays gaming age, but the games are
still worth playing for the narrative and the action alone.
Tomb Raider I |
Another
gaming franchise that has been on multiple consoles and has been
around for decades is Grand Theft Auto, or commonly known as GTA. The
first GTA was released in 1997 and on PC (DOS) then PlaystationOne.
Your main protagonist was viewed from a birds eye view, same as the
cars and the buildings.
GTA 1's birds-eye view. |
You
had a wide variety of weapons as well as your basic body armour. The
police would still chase you for killing people and generally
disturbing the peace but in my opinion were quite hard to shake off,
especially with a five star wanted level. The missions were usually
quite humorous but always involved you driving around the different
islands, performing various jobs for the big men such as Bubba, what
a name!
There
were more Grand Theft Auto's where the player viewed the game in
birds eye view. Grand Theft Auto 2, GTA London being the other two.
However, in comparison to GTA 5... Well, the game has come a very
long way to say the least. GTA 5 has to be one of my all time
favourite games, and I've loved a fair few Grand Theft Auto games.
And
also. In 2014 we were treated to a HD remake (see the pattern here),
The graphics were vastly improved, anyone that says otherwise hasn't
played the Xbox 360/PS3 versions. The storyline in GTA centralises
around 3 main protagonists. Michael, Trevor and Franklin. A big
change from the other games where you mainly played as one character.
GTA online has also been released and is a big success currently.
Trevor left, Michael middle, Franklin right. |
There
are different ways to play GTA 5. You can just play the game simply
for the storyline, progressing through each characters story and
watching how they all link together. Then there are side quests, so
to speak. Collecting space ship parts, submarine parts (underwater,
its very tricky), hidden packages, stunt jumps and so on. Grand Theft
Auto games usually have some sort of collectibles to gather!
Then
there's one of my favourite aspects of the game, the stock market!
Depending on how you play the game, you can become a millionaire
pretty quickly. By investing in shares and attacking their rivals, it
boosts you're share's amount – giving you more money to play around
with.
Purchasing
property is a big thing also in the game (especially if you like
collecting Achievements/Trophies) but it's a very expensive market.
Not forgetting GTA 3, Vice City or San Andreas either because they
were all individually fantastic games, but 5 is definitely a
successful instalment of the franchise.
However,
due to the amount of franchises around, are they overshadowing games
that are equally just as good in storyline and graphics, but not as
well known? Shenmue, to me, comes under that category. Released at a
time before the PS2 was released and due to very bad indirect
marketing... Shenmue only had two instalments. Shenmue had the
potential to be a brilliant trilogy, even more. It could even be a
competing franchise title with todays games. The irony in that!
But
back to my main point, franchises have existed for years. Mario,
Tetris, Pokemon, Kirby, Pac-Man, Super Smash Bro's even Mario and
Sonic at the olympic games etc. And there will always be franchises
around but is there any need to focus the majority of interest there
way? If you are a dedicated fan to a series, even a TV series, you
are going to continue playing or watching it.
Pokemon Soul Silver Japanese DS Box |
But
is there a lack of creativity amongst these companies? Or is the
franchise all about profit? Is the consumer the one being ripped off
in the end? Assassins Creed Unity is a recently released game, also
part of a franchise. They had a season pass which completely failed,
resulting in Ubisoft giving away a free game from their titles as
compensation, which was a very nice thing for them to do, however by
doing this, you agree to not suing them regards to their failure in
bringing their consumers what they advertised.
Call
of Duty – Advanced Warfare's Havoc DLC seems to not have a hardcore
setting. Sledgehammer have been quoted saying “there are hardcore
playlists” but the fans are not satisfied. There are even
complaints that on the 360 version, the zombie levels aren't working.
So
is it all hype? Are we expecting too much from companies due to next
gen gaming? We want the best graphics, the smoothest gameplay, and
great multiplayer functionality and we expect the companies that have
previously delivered to continue doing so.
But
it's not all doom and gloom. There are the
generic franchise games
such as FIFA, Pro Evo, Need for Speed, NFL, WWE etc. that will always
be renewed, especially the sport based ones due to the fact they are
based on actual people and events. They can be fun, especially when
there are multiple players.
Just
like Mario Kart, Tekken, Mortal Kombat and other competitive games.
Gaming is meant to be fun and creative, competing against other
players can show yourself as well as others how good you are at a
specific game.
Most
games focus on Online multiplayer in todays gaming world. The
majority announced for 2015 centralise on working as a team. Lets
hope the rest of the world can cooperate as well as you think you
can.
One
thing that I do know though is that the gaming industry is
potentially the biggest industry going. The children you see today
playing games, whether its touch screen or controller are developing
this extra use for the thumb that we do not have. The universal index
finger is slowly becoming the thumb, studies have shown kids that
participate in gaming tend to point with they're thumbs instead of
finger. How bizarre is that?